zine, [zeen] noun. 1. abbr. of fanzine; 2. any amateurly-published periodical. Oxford Reference

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Showing posts with label Comic Book Resources. Show all posts
Showing posts with label Comic Book Resources. Show all posts

Wednesday, March 24, 2010

A review a day: You Are There

 
 

via Comics Should Be Good! @ Comic Book Resources by Greg Burgas on 3/20/10

It's another Jacques Tardi-drawn comic! All hail Tardi! (And hey! I get to break out the Not-Safe-For-Work warning! Just so you know!)

The girl pulling back her veil to show the dog face is the freakiest page in the book!

Yesterday, I looked at an adaptation by Jacques Tardi of a book written in the 1970s. Today, we look at a comic that actually came out in the 1970s and is now back in print! It all works out!

You Are There was written by Jean-Claude Forest, who is best-known for this (well, the comic on which it was based), and drawn by Monsieur Tardi. Kim Thompson translated this sucker, and Fantagraphics published this bad bear. You will be charged no more than $26.99 for this, which isn't bad considering it's 163 big-ass pages chock full of grand Tardi art.

This is a very strange comic that doesn't completely work. Forest, channeling his inner Mark Twain, wrote in an early book edition about You Are There: "No one should see in Ici même a pamphlet, a satire on our society or the men who represent its political regime. Nor did I have any specific intention of mocking man's attachment to property. If this attachment leads to grotesque situations in this book, it does so no more than politics, law, groceries or fornication; it serves through its ramblings a story, a plot whose basis lies elsewhere and was intended, so far as I was concerned, to speak of something entirely different." If that's so, it's too bad, because You Are There works best as an absurdist critique of society and politics. It's a rambling, occasionally surreal look at a man who is crazy only because a crazy society says he is; who then is really insane? Perhaps Forest meant it as a love story, and there is a romance at its heart, but the romance is just as odd as the rest of the book, so it's unclear what, exactly, Forest was saying with this comic.

The situation is certainly interesting: Arthur There, the protagonist (and hence the title of the book) lives in a place called Mornemont, which, as we learn early on, was once a vast tract of land of which he is the sole heir. Over the decades and centuries, however, Mornemont has been subdivided into smaller plots of land, each owned by a different family. Arthur is embroiled in a lawsuit to get all the land back, but in the meantime, his one victory has given him ownership of all the walls and the gates through them. He lives in a narrow shack built on one of the walls and makes a living by charging a toll every time someone wants a gate open, gates to which he has the only keys. Throughout the book, he rarely comes down off the walls - the residents, he believes, would kill him for trespassing. His lawsuit to reclaim the rest of the land, however, continues throughout the book. In Paris, the president fears that he's going to lose the election, so he begins making plans to hole up somewhere and plan his triumphant return. Naturally, he picks Mornemont, but the reason he does is clever and changes Arthur's life quite significantly.

Ultimately, this is a story of a man fighting against the forces of conformity, as Arthur desperately tries to remain his own man. Everyone wants him to change, and even if some of the things that happen in the book are in his own mind, he clings to a dream when a lesser (or, perhaps, saner) man would have given up on them. He falls for Julie, who's the daughter of one of the couples living on "his" land, and their relationship is bumpy, to say the least. Julie is a bit crazy, too, in a different way than Arthur. She has what we might categorize as Tourette's, with no internal filters to stop her from saying whatever's on her mind or doing whatever's on her mind. Arthur's behavior is the polar opposite of Julie's, as he keeps everything inside him. This provides the very odd climax of the book, at which their personalities have switched places, to a degree. Julie believes in nothing, while Arthur believes in everything, so when they're on a row boat, about to escape from their pasts, suddenly things are different for both of them. The final image of the book, a surreal summation of events in the book, becomes a comment on what men will do to change their lives. It's not a particularly happy ending, but it is a logical ending.

The one thing you must deal with as you commence reading the book is that, even with a fairly standard narrative, Forest writes oddly. Apparitions appear for no reason. The scene shifts quickly in the middle of a page with no narrative tags to show it. Julie and Arthur often appear to be saying simply what's on their minds and not actually talking to each other. Julie's frankness about nudity and sex is unusually disconcerting (not because she likes sex and being naked, but because of the way she's so aggressive about it, especially in public). There's a strange, detached tone to the book, so even when serious things are occurring, Forest presents it absurdly, making it difficult to penetrate the author's intent (if, indeed, he had any). It's a complex work that keeps the reader at arm's length, which makes it hard to love.

Tardi, however, is stunning. The strange world of Mornemont and its walls are fully realized, with astonishing detail that makes Arthur's desires even more concrete. The warren of homes and barriers along which Arthur runs provide a surreal backdrop for Arthur's fantasies, which Tardi simply places in the panels with no preamble, integrating the hallucinations so well into the "real" that they occasionally catch us off guard. It's a beautiful evocation of how Arthur sees the world. The stolid governmental world crashes against the private lives of the politicians, a theater of fluid sexuality and vice. At the end of the book, Tardi turns the tenants of Mornemont into costumed caricatures, medieval archetypes, and fools, who attack Arthur's home because they're tired of his lawsuit. Tardi pulls out all the stops, with the army moving in and the homeowners turning riotous and the two worlds crashing together. The absurdity of Forest's script is brought to amazing life, from Arthur's odd gatekeeper outfit to Julie's unabashed sexuality - at one point she sucks her thumb, and it's a creepily erotic sight. It's a tremendous work of art, heightening the weirdness of the narrative very well.

I would recommend You Are There because it's a thoughtful look at the pressure of conformity and what drives a man mad. But it is a difficult comic, because Forest isn't interested in making too much sense, even though it's fairly easy to figure out "what happens." Tardi is fantastic and makes the book even wackier, which isn't a bad thing. I have to warn you about it, but it's definitely worth a look.


 
 
 
 

A review a day: Gunnerkrigg Court volume 2: Research

 
 

via Comics Should Be Good! @ Comic Book Resources by Greg Burgas on 3/21/10

There's no reason why I should like this book, and I don't ... I LOVE it!!!!!

It's for kids! It's for adults! It's for everyone!

The kind folk at Archaia recently sent me the very handsome second volume of Gunnerkrigg Court, subtitled "Research," which is written and drawn by Tom Siddell. It's a chunk of change at $26.95, but it's also a good, sturdy hardcover a shade over 250 pages, so it's good value. Plus, it's frickin' excellent. If you want to read it on your computer, click the link above and head on over to read the webcomic.

As I wrote, there's no reason why I should like this comic. It's all about icky girls, young teen ones at that, and who wants to read about them? Plus, it's all fantasy crap, and who wants to read that? And, as has been pointed out recently, I'm a heartless, soulless bastard who thinks anything of wonder in the world needs to be ground under the boot of conformity. So why do I love this?

Beats me. Because it's awesome, maybe? Sidell follows two main characters, Antimony Carver and Katerina Donlan, as they attend boarding school in Gunnerkrigg Court, which is an odd place, but I'll get back to that. Siddell's world is full of magic and science, with keen robots existing alongside ghosts and fairies and talking animals. Annie is much more magically inclined, while Kat is the scientific one. The world is also divided between the Court and the Gillitie Wood, which forms the political backdrop of the comic - the two sides have an uneasy truce, and Annie, somehow, is able to bridge the gap in understanding between them. As the comic progresses, I imagine this will become more important, as in this volume, Annie takes the first steps toward being an ambassador from the Court to the Wood. There's a lot going on in this book, though, so that's just one part of Annie's life.

Siddell reveals things slowly and occasionally obliquely, which is kind of neat. You don't need to have read the first volume to glean what's going on, because Siddell refers to earlier events quite often and fits them neatly into the narrative. Annie and Kat have many adventures that slowly peel back the secrets surrounding the Court and their history, including those of their parents (Annie's are, apparently, dead, but they were friends with Kat's mother, and we see some of their relationship in flashback [after reading some of the earlier chapters, it appears Annie's mother is dead and her father is missing]). Annie has special powers that allow her to escort the dead to their final rest (and see ghosts, which doesn't seem too special in this world), while Kat tinkers with machines and, for instance, disables the security system so she and Annie can sneak out one night. They make a good team, and Siddell does a nice job showing how they play off each other.

While the vignettes themselves are well done (each "chapter" tells a fairly complete story, while still building the world nicely), where the book shines is in Siddell's characterization. Annie and Kat have a wonderful friendship, but they're just two of the many characters in the comic. Annie is more reserved and more thoughtful, while Kat is more vivacious and rebellious. That's not to say that Annie isn't rebellious or Kat isn't clever, because they are, but Annie's rebelliousness comes through in more subtle ways while Kat is less a fine student than a girl who finds a different outlet for her intelligence. Siddell, however, populates the book with neat characters and shows how the two girls interact with them. Kat's mother has secrets, some of which we learn in this volume, and she tries to guide the girls without exposing them too much to the danger in the world. Annie is calm when confronted with strange things, as Siddell shows she is much more comfortable dealing with them than most people. The girls act like young teens, too - Annie gets angry at her ghost friend Mort, but needs no one to realize that she should apologize; a strange girl with black eyes and sharp teeth, Zimmy, feels like an outsider but Annie tries to make her more welcome; Kat flirts with a boy over their love of technology. Siddell does a nice job of making the girls terribly precocious, almost to the point of unbelievability, but then gives us a scene that shows that they are, after all, thirteen years old. There's also quite a lot of humor in the book, both from the situations the girls find themselves in and from the banter among the characters. Siddell strikes a nice balance. He also strikes a nice balance between the innocence of school and the sense of vague menace running throughout the book. This isn't like the Harry Potter books, in which there is a tangible and very dangerous threat, but there is something strange going on, and the adults don't talk about it and the kids don't know about it. Only Annie feels that something bigger is going on, which might be why she's chosen as the emissary. Siddell does a nice job keeping this "all-ages" while still hinting at more "adult" themes in the book.

Siddell's charming art is somewhat manga-influenced, which may or may not be your thing. I think it's wonderful, but I may be wrong. He draws the students well, keeping them kids but also showing how they're starting to be interested in at least hanging out with members of the opposite sex. The creepiest chapter in the book, "Power Station," has Annie and Kat going to a gathering on top of a building, where some boys have congregated to check out the station of the title. Before strange things start happening, we get some nice interaction between the girls and boys, both in the dialogue and the art, which shows the awkwardness between them. When Annie visits Coyote in the forest, Siddell does a great job keeping Annie grounded in the wood while Coyote's world twists and bends around them, pulsing with color and magic. There's a wonderful sword fight in Chapter 17, "The Medium Beginning," between the fencing teacher, James Eglamore (who has some connection to Annie's and Kat's parents) and Jones, a mysterious woman at the school. Siddell uses skewed perspectives and changes the laws of physics to show the speed of the fight and the abilities of Jones, who wins easily (as Eglamore predicted she would). It's part of what makes the book look so great - Siddell cares more about being impressionistic than being realistic, so we get the sense of the fight more than what it "really" would look like. In a book where magic is real (although they don't call it "magic" because they're too scientific), it's not surprising that Siddell would go this route, and it works very well.

There's a lot more to the book (I haven't mentioned Reynardine, a demon who inhabits a stuffed animal), but that's because the comic is packed. Siddell piles on interesting tidbits on each page (possibly because he publishes only one page at a time on the web site), which makes it a very fulfilling read. He brings up stuff from volume 1 that makes me want to read that, and he sows the seeds for future stories in this volume. Gunnerkrigg Court is a marvelous comic, and although I understand if you don't want to spend money on it, it's very much worth it. If you don't, I recommend heading over to the web site and planning to spend some time, because once you start reading, it's very hard to stop.

Tomorrow: Yeah, nothing. I just got that bunch last week, but I've only read one of them, so I need some time chew them over. I'll be back, though! You can't keep a reviewer down!


 
 

Tuesday, March 16, 2010

A review a day: Omega Comics Presents #1

 
 

via Comics Should Be Good! @ Comic Book Resources by Greg Burgas on 3/15/10

As Our Dread Lord and Master explains, if you send us something in the mail, we will review it ... no matter what! So beware! Be aware!

So very indy!

Now, that's not to say Omega Comics Presents #1, which is published by Pop! Goes the Icon and costs $3.50, is a bad comic. But it's not terribly memorable, either. It's an anthology book, so you just never know what you're going to get, but at least if one story sucks, you'll get another one in that very issue! So let's check out the stories in this, okay?

The lead story gives the comic its name, as it's called "Omega." Much like Marvel comics, above the splash page is a brief paragraph explaining the scenario: In the aftermath of 9/11, a covert domestic anti-terror unit called Strike Force Omega has been sniffing out threats and stopping the bad guys. Omega is made up of agents who have superpowers, as well. So we're off!

This is the first chapter of the story, so the creator, PJ Perez, has to set things up quickly. Terrorists take over Hoover Dam and a high-school tour group in the process. Strike Force Omega is notified and a few of them take off for Nevada. That's it, plot-wise. Before they leave, we get some hints about future installments, as they believe that they have a mole inside the team (it's just like CTU!), a fear that is only exacerbated when they realize the dam was taken without them getting any intelligence about it. Their boss, Colonel Lamar Washington, believes it's Al-Qaeda, but he's not sure. He also only sends two members of the team, because they need to keep it quiet. So there's a bit more going on beyond just the plot. Not a lot, but enough to be intriguing. Perez's art is somewhat typical of this kind of low-budget indy comic - he has talent, certainly, but needs work on fluidity and nuance. His characters are very stiff and a bit disproportionate, with very little variation in their facial features and emotional range. Perez doesn't really have a ton of action in this chapter, which is probably a good thing, as from the way he draws his characters it appears he might have difficulty with that. But there's potential.

The next story, "Odd Job," is the best in terms of writing. Robert Durham's art is nothing spectacular (it reminds me a bit of Chris Wozniak's, which, unfortunately, isn't really a compliment), but it is more intricate than Perez's, which is necessary for this story, which takes place in an old mansion and therefore needs some atmosphere. Durham is fine with that, but again, his figure work is stiff. But Alex De-Gruchy's story is a nifty little ghost story with a nice twist, as a couple hires a friend to clean out their mansion before they move in. The mansion belonged to the woman's great-grandfather, who was a mobster during the 1920s. He and his wife now haunt the house, and both, naturally, show up when Hank starts his job. It's actually fairly clever - nothing great, but De-Gruchy has a decent sense of pacing and timing and even knows when to let Durham tell some of the story. It's an interesting ghost story, which is kind of hard to pull off.

The third story, "Making No Magnifisense," unfortunately, is pretty terrible. John Dimes writes and draws it, and there's really nothing redeeming about it. The art is ugly, very rough and uneven, sketchy in places and more detailed in others, never really cohering. Dimes does have a halfway decent double-page spread in the middle of the story that shows a battle on the psychic plane, but otherwise, it's poor. And the story, about a superhero who is approached by an odd little man who is more than he seems, is lousy too. Dimes plays it completely straight even though both characters are ridiculous, and it reads like a half-baked Stan Lee script, with utter bombast and a strange idea that comes out of nowhere and resolves just as quickly. I get that the writers need to be quick about it in an anthology, but "Odd Job," which is three pages longer than this, is packed with plot, while this is simply goofy. I hate criticizing something in a tiny indy comic that is obviously a labor of love, but this story is just no good.

The final story, "(All We Are Saying is) Give Pizza a Chance," is written by Dino Caruso and notably drawn by Jason Copland, the only creator in this book that I've heard of. Jason is a pretty cool guy (plus he likes Marillion, so you know he's jake) and a good artist, and it's no surprise that this two-pager is the most professional looking of the issue, with solid figure work, a good eye for detail, and people who look like actual people. The story is set in a pizza parlor and is a rather silly joke, but it raises a chuckle, and that's fine and dandy. It's difficult to believe that there are people as stupid as the pizza parlor proprietor in the world, but perhaps there are! But it's a fun little joke.

As this is a seriously independent comic, I doubt if you'll find it lying around your local comics shoppe. You can go to the web site and buy it there. I can't recommend it completely, but if you're looking for something a bit off the beaten track, check it out. It's a typical first issue from a tiny press, which means there's room for improvement. But the fun of comics comes through rather well, and there's nothing wrong with that!

Sunday, December 27, 2009

A review a day: The Unauthorized Puffed Movie Adaptation

 
 
 

via Comics Should Be Good! @ Comic Book Resources by Greg Burgas on 12/27/09

Well, that's a mouthful of a title!

Puffed was a three-issue mini-series from Image in 2003, yet this trade is from 2005 and published by IDW. That's the way it is with creator-owned stuff, I guess! John Layman wrote it, Dave Crosland drew it, and IDW charges $17 for it. I usually wouldn't review it because it's, you know, so old, but Layman himself handed it to me and didn't charge me for it, so I would feel bad about not reviewing it. It's not like it's super-duper well known, right?

Layman, of course, is the writer of the excellent series Chew, although he's been around the comics scene for some time (the dude wrote Gambit, for crying out loud), and Puffed is somewhat in that vein. It's not as good as Chew, but you can see the twisted sense of humor that Layman brings to his latest series, even if it's somewhat less refined. Yes, I just implied that a series about a cop who eats parts of human beings is "refined." But I'm talking about the humor - Layman never overdoes it in Chew, while in Puffed he goes a bit too far. As in, the main character walks around with shit in his pants for most of the series. That's what I think of as "lazy humor."

That doesn't mean this isn't fun to read, however. Layman introduces us to Aaron Owens, a worker drone at an amusement park whose punishment for showing up late one day is to dress in the dragon costume rather than the bad-ass Big Bad Wolf he wants to be. Meanwhile, he draws the ire of an unbalanced and fairly stereotypical redneck because he's flirting with a girl at the park - naturally, said girl doesn't like the crazy redneck, but the crazy redneck believes that she's meant only for him. So after his shift, Seaton - the crazy redneck - beats him senseless, loads him in his pick-up truck, and takes him to the Big City, where he dumps our hero in an alley. It's already been established that it's difficult for Aaron to get the costume off without some help, so he's kind of trapped in the costume. And then he shits in his pants. And witnesses a murder. C'est la vie!

Aaron gets away from the murderers, drives around the city for a bit in a limo he happens to jump into, goes to a bar and hears an old dude tell a story of lost love, gets caught by the murderers, and manages to escape with his life. I couldn't get the Jeff Goldblum/Michelle Pfeiffer movie Into the Night out of my head while I read this - yes, it's much cruder and features a dude in a dragon costume, but it has that fish-out-of-water-in-the-big-city kind of vibe, and it takes place over the course of one long night. I'm sure there are other movies in this vein, but that's the one I though of. Sue me. Layman and Crosland follow it up with two shorter stories, one that features Seaton fighting the war in Iraq and another that shows what happens when both Seaton and Aaron end up in the same hospital. They're both goofy, much like the main story.

Layman doesn't stretch his muscles too much, simply allowing lowest common denominator humor to rule the day. The best part of the book is the old guy's story about the love he had and lost, which isn't funny (nor is it meant to be). Layman can write humor very well, but these few pages that aren't funny are really well done, especially when we consider the lessons Davey - the old guy - learned about the woman, what she really wanted, and who serves him his drinks every night. It's a twisty little noir story shoved into a truly silly story of a guy in a dragon costume. Again, there's nothing really bad about Aaron's story - even though I don't think it's all that hilarious - but when we get to Davey's story, it's interesting to see how good Layman can be.

I have nothing but praise for the art, though. Crosland is magnificent, and I'm kind of stunned I've never seen anything else by him. I've been poking around his web site and it appears he doesn't do a ton of comics work, focusing instead on other media, and that's cool, but this book is almost worth it simply for the art, and I'd love to see more of Crosland's work. When I first saw it, I immediately though of Jim Mahfood, which is odd as Mahfood introduced Layman to Crosland (as we're told in the sketch section in the back of the book). Crosland's work is a bit softer-edged than Mahfood's (that's not, in my opinion, a bad thing) and, if possible, a bit more energetic. He does a great job with character design, making Seaton, for instance, almost inhuman, and the full-page shot of what the stoned limo driver sees when he looks at Aaron is marvelous. Crosland also shines on Davey's story, during which he goes even further in eschewing traditional panel layouts, blending every part of the story into an almost dreamlike swirl of drawings. He also does a nice job with the frenetic fight scenes, one at the beginning when Seaton beats Aaron up, and one at the end when Aaron gets a tiny measure of revenge. This is a fantastic book to look at, and it smooths over some of the weaknesses of the narrative.

I can't unequivocally recommend Puffed, but if you like potty humor, you might love it a lot more than I did. However, I do think it's worthwhile to check it out for a couple of reasons: Layman is obviously a talented writer, and parts of the comic are very, very good, while Crosland's art is stunning. And there's a bear! And pin-ups by people like Frank Quitely and John Cassaday! And a bear!


 
 

Friday, December 25, 2009

Strange Suspense: The Steve Ditko Archives volume 1

 
 

via Comics Should Be Good! @ Comic Book Resources by Greg Burgas on 12/20/09

Smell the history!

Fantagraphics continues to bring out nifty collections of olde-tyme comics, allowing us whippersnappers to check out what the four-color stuff looked like back before the Internet, cell phones, video games, Alan Moore, and the wheel. This time around, we get Strange Suspense by Steve Ditko, whom you may have heard of. It's $39.99, but man! are these some cool comics.

This book collects short stories written and drawn by Ditko when he first broke into comics, back when he was in his late twenties (Ditko, presumably, turned 82 a few months ago). It was just before the Comics Code Authority drove companies like EC out of business, and Ditko was going a bits nuts with various stuff, mostly horror and mostly for Charlton. These stories are from 1954 with the exceptions of the first one and the last one, which are from '53 and '55, respectively. The CCA was adopted on 26 October 1954, so all of the stories but the last one are pre-Code (and the last one is a humor story). Ditko therefore had no restraints, and the stories show it. This is pretty wild stuff.

What's impressive about this collection is Ditko's versatility. Yes, the stories are mostly horror, but Ditko also throws in the aforementioned humor story, a romance (a fairly racy one, for the time), some westerns, a crime story, and some space epics. He even retells two fairy tales ("Cinderella" and "Rumpelstiltskin") with some nasty twists. He goes from the West to Egypt to London to the jungle, and while none of the locations are perfectly sketched out (the panels are mainly packed with characters, so there isn't room for backgrounds), Ditko gives us enough to show his chops with setting a scene. His best work comes from the character work, as we get strange demons and fantastic space aliens and giant worm monsters and people who look ... well, not like real people, because they're often bizarre-looking, but definitely distinctive. He puts his characters through the wringer, too, as he was allowed to do back then. While the horror stories pretty much fall into a fairly standard trope - we get a character or characters who are really not that nice put into a situation where they think they have the upper hand, but then, of course, they discover they're really in a pickle and are dispatched horribly - Ditko does such a marvelous job with the design of each panel that even though we know people are going to get their comeuppance, it's a true pleasure to watch it happen!

We really get a sense of a master at work in this book, even though it was so early in Ditko's career. As I've read more Golden and Silver Age comics, I've become more appreciative of Ditko even more than Kirby (sorry, King), and this book is a good primer on why. Ditko's people are more disturbing than Kirby's, from his eerie grinning Rumpelstiltskin to his truly creepy giant worm. He gives us almost subhuman bad guys and exotic evil women, all caught in the grip of cruel fate. Kirby's more lantern-jawed heroes wouldn't fit in this twisted mileau of Ditko's, which, despite the weirdness going on, feels more "realistic" than Kirby's work. If Kirby shows humanity at its pinnacle, Ditko isn't afraid to show humanity at its nadir. As I've read more work from the 1940s and 1950s, I've been impressed with the energy of the work even if much of it was fairly crude. There's nothing crude about Ditko's work here, and even at this early stage of his career, you can tell why he went on to become a legend. Yes, some of the stories are a bit goofy - in one, a modern character's great-grandfather was somehow alive in the time of the pharoahs, while in another, Ditko suggests one can get to Jakarta by sailing down the Amazon river - and the coloring is a bit odd occasionally, but this volume is still wildly entertaining.

I'll just stop writing now and show a few more art samples from the book. I realize this is a bit steep, money-wise, but it shows what a master Ditko was and what he could do when he was allowed to cut loose. It's totally worth the price!



Tomorrow: Yeah, I'll be taking a break, even though I have a few more of these to do. I usually give myself a week or so of lag time before I start posting these, building up a backlog so I'm not so pressed for time. Well, I've used that all up and this weekend has been really rough, so I've started the next review but I'm nowhere near finishing it. Oh well. I'll get a few under my belt and fire them up again, possibly on Christmas but more likely the day after. I'd like to get them done before the end of the year, just because these are all from 2009. We'll see!

 
 

Monday, October 12, 2009

Ninja Girls vol 1

 
 
 

via Comics Should Be Good! @ Comic Book Resources by Danielle Leigh on 10/10/09

There are many, many reasons I thought I wouldn't like Ninja Girls.  It pretty much screams its fan-service-y orientation on its cover.  In spite of that, the first volume not only entertained, it even made me laugh out loud a number of times.

ninjagirls01

Now let's get this out of the way.  Ninja Girls is ridiculous.  And more fun than it should be.  The so-called "ninja girls" are wearing insanely anachronistic outfits even though the manga takes place during Japan's Warring States period and the protagonist is a boy with a horn on his head.  In spite of this, there is a steady thread of rather dumb, but almost sweetly goofy, humor running throughout the entire volume.

The basic plot is a young teenager with a horn on his head has been an outcast his entire life.  Alone and trying to make ends meet by doing services here and there for local townspeople, he only has his mother's funeral statue to keep him company.  But luckily she manages to communicate with him by falling off the mantle at curiously odd times....and often boinking him on the head whenever he's about to do something stupid (I honestly think this was both the funniest and strangest part of the book).

One day, horn-boy's loneliness comes to end when he discovers a voluptuous  girl drowning in the river.  Being the stand-up gentlemen that he is, he rescues her (which involves too many modern attempts at reviving her -- seriously, why would he know CPR for god's sake?).  This is all very cliche as clothes are removed, of course, and she wakes up thinking she's been violated (ur, not so hilarious), but the story moves past that pretty quickly.  Eventually they discover that she's actually been looking for him.  His horn is proof that he's the heir to some important household in Japan and there are some nasty ninjas who want to eliminate him.

So horn-boy needs protection and now he's got it in a surprisingly demure and innocent female ninja whose random power is great strength when the one she loves is looking at her (she turns to stone basically).  Now, that the basic story is set up the rest of the volume involves the collection of two other ninja "girls" (*cough* there's a reason I'm putting "girls" in quotation marks, but the fun is learning why) in his "harem."  Essentially they are there to protect him and help him take his rightful inheritance.  I'm pretty sure he's there to make sure they don't bitch slap each other into oblivion.

Each girl has a distinct personality and interacts with our young master quite differently.  If the first ninja girl is a stereotype of the willing young maiden, the second is pure Tsundere (& she's got an eye patch, which natch, makes her cool).  The third is a manipulative schemer, but the surprising part of this book is that the characterization is consistent and not willfully shallow.  The fanservice ends up being mainly backdrop and in spite of the fact the girls look like they've been put on earth to be leered at, nobody in the manga pays much mind to it.  Even the "horny" boy (god, what an awful pun) develops a crush on stone-girl, it isn't just because he's horny but because he does care for her.  Each individual chapter plays a bit with cliche situations we've probably seen in every shonen harem manga (example: horn-boy gets sick, has to be nursed to health...but then they go so crazy nursing him, he gets sicker), but I think the point is that the creator is having fun with tropes of the genre, not merely mindlessly reproducing them.

Review Copy provided by Del Rey.

 
 

Thursday, October 8, 2009

The Boys #35

via Comics Should Be Good! @ Comic Book Resources by Brian Cronin on 10/7/09

There's a particular type of story that keeps popping up in The Boys, and this week's issue is no exception. Writer Garth Ennis will take an absolutely absurd, bizarre premise that sounds like it is totally played for laughs (and at first, it invariably IS played for laughs) but then commit to that premise so much that you begin see the humanity BEHIND the ridiculous premise.

That's what happens in The Boys #35, where we get the first part of a two-part look into the origin of Mother's Milk, one of the Boys (Ennis has kept the past of the other members of the Boys pretty well hid over the first few years of the title), and, well, let's just say that his name plays directly into his origin, but Ennis handles it in a strong fashion (and returning artist Darick Robertson ably assists) that it is still a strong issue that continues the development of the world of The Boys.

This is how confident Ennis and Robertson are that folks will dig the issue - they give away the "hook" of the issue more or less on the cover, but then go even further and make it available in the preview pages!!

So yeah, Mother's Milk needs his mother's breast milk to survive - and as you can see, it's played for laughs at first, but over the progression of Mother's story, we get to see that this is basically an exploration of just how messed up Vought American (the company that is the main villain of The Boys, the company that is behind almost all the super powered people in the world) is, and just how hard the world can be, especially on a man like Mother's Milk's father, who dedicates his life to making Vought American pay for what they did to his children.

Throughout the story, you see the usual Ennis routines, but ALSO as usual, you see how effective they all are. When you grow attached to characters, seeing bad things happen to them feels pretty bad (Robertson, by the way, absolutely nails a horrific transformation scene).

Meanwhile, darkly comedic moments ALSO come seemingly out of nowhere (although Ennis is good with not making these sudden events seem totally random - he neatly steers the story the right direction so there's always a foundation before the reveals).

There's a court room sequence where Ennis deftly summarizes the state of the world of The Boys into one sentence, spoken by a team of lawyers who technically had just lost. It squarely hits home the reason why The Boys exists - because there is a group of people who feel as thought they control the world, and in many ways, they DO, so it is important to have a group of people they do NOT control - and that is where The Boys come in. It's always nice when Ennis shows the purpose of these characters beyond "beating up superheroes."

While Robertson does a nice job on the artwork, I'm honestly a bit surprised he came back for this two-parter. This one seems well suited for a fill-in artist, but I suppose since he created these characters with Ennis, he wanted to be there for their origins.

Anyhow, this was a solidly told story with nice artwork.

Recommended.

Crossed #7

via Comics Should Be Good! @ Comic Book Resources by Brian Cronin on 10/7/09

It's really sort of interesting, Garth Ennis has created such a screwed up world with the world of Crossed that when you get an issue as messed up as Crossed #7, I'm sorry, I just can't care enough for the twists to get to me the same way they did in, say, issue #1. That's not a knock on Ennis, though, as he continues to do a great job with this series, getting you to care enough about these disparate survivors for it to affect you when bad things happen to them, and in the world of Crossed, make no mistake about it, bad things WILL happen to them.

In the world of Crossed, something has happened that has turned infected people into sadistic sociopaths - the problem is, it doesn't make them necessarily DUMB, and in fact, they seem to only get smarter as time goes by. We have been following a ragtag group of survivors, led by an ingenious leader Cindy, who is more or less driven by the love for her son, Patrick - she has to keep him safe, so whatever she needs to do to achieve that, she'll do it. Her companion (and our narrator) is Stan, who is obviously totally into Cindy, but she can't be bothered by being distracted by anything - but Stan still gladly follows her anywhere. There are a few other folks, and they pick up strangers here and there.

Anyhow, in this issue, the Crossed (so named because of a cross-shaped rash that forms on their faces) are nearby and they're...singing a song from the film musical "Bugsy Malone"?

And yep, they are, indeed, being tracked for many miles - that is, naturally, very bad news.

Ennis and artist Jacen Burrows execute this next sequence brilliantly (even if it definitely seems to be borrowed from Butch and Sundance, it's still effective as all hell)...

Pretty damn scary, right?

That's the world these people live in - constant fear of psychotic villains who are only getting more and more capable as time goes by - it's a world where you live in terms of surviving the next half hour - nothing more.

Anyhow, this issue is a turning point in the lives of the motley crew, and I can't say that it is very pleasant (hell, I can say that it is NOT pleasant), but in the midst of it all, Ennis even manages to give us a vestige of hope, but a hope that does not come from "Maybe we'll make it out of this alive" as they're all likely going to die before the series ends, but rather "Maybe we can at least cause some damage before we go." And the way Ennis draws you in to the story, something as ultimately meaningless as that somehow takes on importance.

In any event, is Crossed for all people?

Of course not.

It's depressing as all get out.

But it's well-drawn by Jacen Burrows and Ennis creates an engaging (if depressing) world with characters that are easy to latch on to.

If you can handle the ride, it's a worthwhile one.

Recommended.

Astonishing X-Men #31

via Comics Should Be Good! @ Comic Book Resources by Brian Cronin on 10/7/09

I did not have a big problem with Ellis' first Astonishing X-Men arc (besides the way he handled Forge, which was pretty silly at times, my only complaints about Ellis' first arc were with Simone Bianchi's art - both the actual art and the fact that we had to wait so long for art that ended up not being all that great), but his second arc opens up even stronger than his first, with an action-packed first issue with strong artwork from Phil Jimenez.

Ellis sets out to basically achieve three things in this issue...

1. Give us a glimpse at the work that the good folks at SWORD (including their leader, Abigail Brand) do

2. Show the X-Men showing off their skills in action

3. Give us an intriguing cliffhanger which sets up the overall storyline

For #1, we actually have preview pages for that aspect of the story...

Jimenez seems to almost be saving up a little extra "oomph" for this first issue, and inker Andy Lanning and colorist Frank D'Armata do a nice job backing him up.

It's a nice explosive introduction to the basic plot of the issue (Brand is in a spaceship hurtling towards Earth - can the X-men save her?) and the action really does not stop over the next 15 or so pages, as Ellis gives us a cool introduction to the X-Men (US Space Command calling Cyclops on the special "Code X" protocol? That's awesome) and then he and Jimenez just ratchet the action up more and more as the issue progresses.

Each member of the team gets their little "spotlight" moment, and it is all handled quite well.

It all leads to a finale that is bizarre, twisted and all sorts of awesome (I love the notion that Emma Frost would instantly reconginze any of her former students - that is so Emma).

I think this issue goes a long ways toward getting folks to forget about the problems of the first arc (which, as I noted above, were almost entirely art-related - including the annoying delays and fill-in mini) as Jimenez does a great job with this issue - my only "fear" is that I have no idea what kind of deadline he produced this issue on - if he had more time to work on this one than future issues, well, that could be an issue. I hope not.

Recommended.


3 Comments

  • At October 8, 2009, Mario wrote:

    Definetly a step up from the previous arc. But it's like you said, can Jeminez keep up the pace? It ...

  • At October 8, 2009, Jeff Holland wrote:

    Has Jiminez ever had deadline problems? I really can't remember any instance.

    In any event, I'm just happy to have ...

  • At October 8, 2009, Neal K wrote:

    I was so excited to pick up this book yesterday. I love Ellis, but the first arc was pretty ...

Planetary #27

via Comics Should Be Good! @ Comic Book Resources by Brian Cronin on 10/7/09

Honestly, when I saw that we had two Ellis books, two Ennis books AND a Morrison book this week, I considered doing a bit of a theme week for reviews "Great Writer Week" - but then I saw all the other great writers who had books out today and since I really did not feel like differentiating between them all, I'll just leave be with looking at those five books without any sort of grand theme.

Planetary finally ends with today's issue, and it's really an excellent epilogue to the series that will undoubtedly read beautifully when read in a collected Planetary book, but still reads quite well as a one-off issue.

Besides some cute references to what has happened in the world now that the Four have been defeated (and their efforts to suppress the advancement of the human race have been quashed), writer Warren Ellis uses this last issue in a very interesting fashion - he both resolves one nagging plotline (from all the way back in Planetary #9 - 18 issues ago, but also NINE YEARS AGO) and pretty much expressly states that other unresolved plotlines will NOT be addressed. I thought that was clever - follow up one string, but make it clear that there are plenty of other strings that could be followed (of course, this basically serves to just make us miss Planetary even more, but what can you do?).

In any event, the string that is followed is the ultimate fate of Ambrose Chase, who we last saw seemingly dying in Planetary #9, but, of course, things are never quite that simple.

Ellis really brings the story to a slow boil in this one, as Elijah, Jakita and Drums theorize about how they could possibly save Chase's life.

There are a lot of pages like these three sample pages...

But as Ellis continues, the slow boil eventually comes to a head with the fabulous (awe-inspiring even) ending of the search for the hopefully still alive Chase.

It's great seeing Cassaday on interiors again, and really, with this issue, it makes you appreciate just how much Cassaday has grown as an artist from when this series began - the facial expressions of the characters are key to this issue, and Cassaday NAILS them all - I don't know if that would have been the case had this issue come out 10 years ago. And, of course, WOW! WHAT A COVER!!!

This truly was a delightful send-off to these characters, and I liked that while this was not exactly a story for Jakita, Ellis still managed to

A. Give her something important to do

and

B. Give her a nice character moment

Definitely Recommended.


6 Comments

  • At October 8, 2009, Xian wrote:

    i stopped so many titles in my pull over the years, and yet have kept up with certain previews and ...

  • At October 8, 2009, Crash-Man wrote:

    Planetary 27??

    Surely the apocalypse is upon us!!

  • At October 8, 2009, dhole wrote:

    I hear so many great things about this series. Does it get better after the first trade (which I guess ...

  • At October 8, 2009, Mizike wrote:

    @dhole: You should definitely check out the second trade. The first few issues are (more or less) stand alone ...

  • At October 8, 2009, Jeff wrote:

    My only exposure to Planetary is the Planetary: Crossing Worlds collection. I thought those were excellent stories and I look ...

  • At October 8, 2009, WildStorm: The Bleed » Blog Archive » Planetary #27 - The Reviews wrote:

    [...] "The slow boil eventually comes to a head with the fabulous (awe-inspiring even) ending… This truly was a delightful ...

Tuesday, September 29, 2009

A review a day: 3 Story: The Secret History of the Giant Man

 
 
 

via Comics Should Be Good! @ Comic Book Resources by Greg Burgas on 9/27/09

There's a hole in the cover! How keen!

A few years ago, Matt Kindt wrote and drew Super Spy, which was the best graphic novel of the year (in my opinion, of course - take that as you want). Since then I've been waiting to see what he does next, and now it's here: 3 Story: The Secret History of the Giant Man, which is published by Dark Horse and costs $19.95. Can it match the excellence of its predecessor? Can it????

Well, not quite, but it's darned close. In some ways, it's better than Super Spy, and my opinion might be just because Super Spy was so inventive and exciting that 3 Story, which is a bit more conventional in its storytelling, seems a tiny step down. Really, however, I oughtn't compare the two, because I loved 3 Story, and if the love is a little bit less than what I have for Super Spy, it's still an excellent graphic novel.

The title of the book not only refers to the main character's size - he's a giant, after all - but the fact that Kindt tells three different stories about the main character from the point of view of three important women in his life. The main character is named Craig Pressgang (the last name is never explained, although I suppose the way Craig finds his employment is somewhat shady), and throughout the book, he never stops growing. The first story is told by his mother, whose husband is killed in World War II and is left to raise Craig alone. The second story is told by his wife, Jo, who meets him in college and stays with him as he continues to grow, becomes a worldwide celebrity, and is recruited by the CIA. The third story is told by his daughter, Iris, who is searching for him after he disappears into the wild.

Kindt does his usual fantastic job and structuring the story - basically, it's a chronological tale, but some events remain unexplained until later, when they fit into the grand narrative. Kindt does this very well, but that's not really important in the grand scheme of things. What's important is that this is a wonderful look at alienation, as Craig simply doesn't fit in anywhere in society. The metaphor is a tad bit heavy-handed, but that's a minor complaint. Kindt is really looking at how Craig's growth affects the women, and he does this wonderfully. Craig's mother, Marge, is actually somewhat unsympathetic even as Kindt makes her story tragic. It's an interesting contrast, because we want to feel bad for Marge - her husband, after all, was killed in the war, leaving her a single mother. Her son grows too fast for her to even have a normal relationship with him, and she's left alone once again, desperate for something real in her life. She never seems to make an effort to reach out to Craig, instead pining away for Butchy, her husband. Then, when he outgrows her (both literally and figuratively), she acts like a petulant child instead of accepting it. It's a very interesting way to present the relationship, because Kindt shows that he's never going to get too far into Craig's head - we learn very little about him from him. The closest we get is in his conversations with Jo in the second story and a brief recorded journal that Jo listens to. In Marge's tale, Craig is hardly a presence at all - Kindt rarely even shows him in toto, as he doesn't fit into the panels (a function of his height, of course, but Kindt also does it to show how he's moving beyond his life even as a child). Marge is a tragic figure because of what has happened to her, of course, but also because she never considers that the other people in her life might be suffering more than she is - Butchy suffered, of course, because he was killed, but Craig suffered far more, and Marge can't see that.

Jo's story is also a sad one, for different reasons. She falls in love with Craig in college, before he has grown too tall. After they get married, Craig continues to grow, and eventually he grows too tall to have a relationship with her and their daughter. This is a devastating chapter, as Kindt does a marvelous job showing how isolated Craig would become as he grows. He addresses the physiological problems of Craig, as well - not just how he'll support himself as he grows (as his bones would crack), but the issues with, say, his poor eyesight (how will they make a prescription strong enough for him?). Craig and Jo's relationship is doomed from the start, and it's interesting how Kindt explores it. Jo is an architect, and she starts to create dioramas expressing her sadness with her life. Craig is also an artist, and he becomes frustrated by the kitsch value of his art. As they fall apart, Jo's dioramas become more and more twisted, and she realizes that Craig is no longer part of her life - she can't even communicate with him except by writing on a chalkboard, because he's too loud for her and she's too quiet for him. It's an amazing look at the disintegration of a relationship, not because of a loss of love, but because one person becomes so apart from society that even the love of a woman can't bring him back.

Kindt wraps up his comic with Iris, Craig's daughter, searching for him as part of a book she's writing about him. It's somewhat of a summation of his life in general, as Iris discovers secrets about his work for the CIA (for which he was just a courier - his size would never allow him to be an actual spy) and why he stopped working there, and she tracks him across the planet, trying to understand what has happened to her father. The final pages are beautiful and poignant, as Kindt explains why he structured the book the way he did (through Iris, of course, who comes to the realization). Iris may not get the answers she's looking for, but she does get the story of her father, and that's what she wants.

Kindt not only tells a wonderful story, the way he lays out the book is amazing as well. Kindt has a very interesting style, as he uses deliberate distortions of characters to make visual points and puns, and he does it well in this book. I can't decide if the one problem I have with his art is deliberate or not: Craig's size varies even as he ought to be constantly getting bigger, and it's somewhat strange. Occasionally he looks 20 feet tall, while other times he seems to shrink even though the time is chronologically later in his life than the previous time. It's not that big of a deal, but it's a bit strange, especially if it's not conscious on Kindt's part. But the design of the book, overall, is wonderful. In Marge's story, he uses flashbacks to show her and Butchy together, but the dialogue is just her reminiscing about how she can't remember enough about the specifics of the courtship. Jo's architecture comes into play, too, as she designs a house for them to live in that will accommodate Craig, but Kindt also messes with our perceptions, as often Jo is creating tiny versions of landscapes from her life, so she becomes the giant in those situations just as Craig is a giant in "real life." Kindt also places newspaper clippings and other media into the book, and some of them read like regular press releases or advertisements (Craig is a pitchman for many products) while others form snippets of dialogue and narrative between Jo and Craig. It's an interesting device, and like Marge's recollections in the first story, helps keep the book visually interesting when the narrative becomes just Jo and Craig chatting, which might get boring. Kindt is marvelous at this kind of storytelling. The final chapter is a visual feast, as Iris narrates sparingly but follows every lead about her father, from the Bigfoot-like photograph of him in Las Vegas to the lake-like footprints he leaves scattered across the landscape. Iris is chasing a ghost, and it ties back into the isolation Craig feels - his traces are everywhere, but he himself is gone. Everyone remembers the Giant Man, but nobody really knew him, even those closest to him. How could they?

With just a few graphic novels under his belt (this is only the third full-length book he's written and drawn), Kindt has become a geniune top-shelf creator, and I'm anxious to see his next work (he's working on a graphic novel for Vertigo, I know that much). He has become a better writer (I might like Super Spy more, but this is definitely a more thoughtful work) and his pencil work continues to shine while his design skills improve. There's more going on in 3 Story than even I covered in this review - Craig grows up in the Fifties and Sixties, so the idea of social unrest is present throughout, mirroring his alienation from society - and it's the kind of book that you can read again and again and discover a new layer of meaning (I've read it twice already). It's a wonderful comic book, and I think you should put down that video game console and go get this right now! Well, I guess you can finish that game. But then get on it!

Tomorrow at noon: The last review a day? Could it be????


A review a day: Covered in Confusion

 
 

via Comics Should Be Good! @ Comic Book Resources by Greg Burgas on 9/28/09

Yes, we've reached the last review of these kind for a bit. Of course, knowing how many graphic novels and whatnot that I read, it won't be long before I fire up another one!

A few years ago, Will Dinski sent me a couple of his mini-comics, and when I write mini-comics, I mean that they were tiny, length- and width-wise. They were pretty good, but so short and small that were more curiosities than anything else. Now he's sent me his latest, Covered in Confusion, which is self-published and costs 6 dollars on his web site.

This nice, slim (46-page) comic tells a quick story about shame. The characters, a woman who reminisces about two high school teachers after she meets an old friend at the grocery store and the two high school teachers themselves, are connected through shameful acts, and none of them can completely handle it. The woman, Janice, committed two acts in high school for which she feels shame, while the teachers each committed one. I don't want to give anything away, which might make this a horrible review, but the things the characters do are so important that I don't really want to go into them. What Dinski does, however, is show how people respond to embarrassing situations and what shame does for us as people. We meet Janice in the store as she accidentally knocks over cantaloupe and feels a great deal of embarrassment. Back in high school, we see a teacher humiliate her, perhaps intentionally but perhaps not, when he shows where muscles are on the body by circling the areas on her skin in front of the class. She is easily embarrassed, in other words, and this is a crucial point when she commits her second (and, ultimately, more important) shameful act. She doesn't want to get involved, and her lack of action leads to tragedy. It's a horrible moment, because we know what her "sin of omission" will mean (Dinski has already shown us), but we also understand why she does what she does, and that makes it even more horrific.

The teachers, meanwhile, do different shameful things, and Dinski does a nice job showing how the degree and intent of the act changes the way we view it. One teacher does something awful, while the other does something that results in something awful but isn't itself malicious. Both should be ashamed, but it's interesting that Dinski doesn't show the reaction of the first teacher, who is willfully horrible. The second teacher, Mr. Danielson, is a fine teacher who cares a great deal about his students, and his act devastates him. Dinski gives him a character quirk that he can't turn off even after he commits his awful act, which makes him even more ashamed. This comic is a tragedy, make no mistake about it, but it serves a purpose - Dinski wants to examine why people do certain things and why some people feel the effects of things differently from others. Janice never tells anyone about her shame, because she fears people will judge her like they judge Mr. Danielson. Mr. Danielson, not surprisingly, spirals into depression, which is probably why Janice never tells anyone. She doesn't want to end up like him, but in many ways, she has. Dinski never examines the flip side of shame - forgiveness. Would anyone forgive Janice? Given what happens to Mr. Danielson, probably not. But it's never addressed, which makes this an even more tragic book. Dinski argues that shame is not a bad thing, but when we sublimate our shame and don't address it, it cripples our growth as people. Janice and Mr. Danielson have never come to terms with their shame, and in different ways, they've never been able to move on in their lives.

This book will not make you happy, I'll tell you that much. Dinski doesn't want to make us happy, he wants us to consider the things we do and how we react to them and whether or not we should be ashamed of them. Ultimately, the teacher who does the truly horrible thing probably feels less remorse than Janice and Mr. Danielson, who do stupid things but not what we would call unforgivable things. Dinski wants us to consider what we would do if we were in Janice's and Mr. Danielson's situations, but he also wants us to consider what we would do if we knew people like them. Would we encourage their shame? Would we forgive them? It's a tough choice, but it's part of what makes us human. Dinski does a fine job creating characters who try to do the right thing, but find it harder than they expect. Does that make them irredeemable?

Tomorrow at noon: Nothing. Nada. Zip. I got nothin'. I've done this for three total weeks. The first one I posted was on the seventh of September, which seems like a long, long time ago. I need a break. Although I am working on the last post about The Incredible Hulk, so there's that ...


 
 
 
 

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